


Crouching and aiming down the sights gives the lowest possible amount of the recoil. Amount of recoil depend on player stance and movement.With Acidic Rounds skill this weapon applies 200 points of the poison power with every DOT tick caused by its bullets but it is also capable of applying 33 points of such power with every impact of healing projectiles independently from Acidic Rounds.More than one type of the same DOT allowed, each bullet have separate DOT effect (yet the same damage, duration and interval).Despite it visually firing a projectile this weapon is actually a hitscan outside of ZED Time.The only weapon in the game that allows multiple instances of the same DOT.It's "bullet" (tube) impact does Rifle type of the damage. Bearing unique damage type on its DOT - Bleeding - which none of the ZEDs is resistant to.Bleeding ZEDs: move 30% slower, attack 25% slower, do 30% less damage to players and take 50% more incap power / hit.

Upg2 (1500): Base damage x1.4, Base weight + 2, Full recharge time x0.8. Upg1 (700): Base damage x1.2, Base weight + 1, Full recharge time x0.9. Poison power (by healing dart impact, per hit) = 33. Poison power (by Acidic Rounds DOT, per tick) = 200. Extra damage on decapitation (see step 10) and head damage multiplier still take place. "Not a viable weight loss plan." Technical Informationĭamage type (impact) = Ballistic, Damage Type Group = Rifle.īallistic impact of this weapon cannot decapitate a ZED (head HP goes below 0). Alt-fire shoots healing darts to heal team members." Flavor Text "Fire mode shoots a blood bore that injures, slows and weakens Zeds.
